Deploy Maya in minutes, sync color profiles across every workstation, orchestrate render farms from on-prem to cloud. The RMM built for VFX, animation, and game studios.
Generic RMM tools weren't built for studios. They don't understand DCCs, color pipelines, or render farms.
Maya 2025 update across 150 artist machines? That's a week of tickets and broken plugins. Every DCC has its own installer quirks.
Artists see different colors on every monitor. Profiles drift, calibration is manual, and the grading suite never matches workstations.
On-prem blades, cloud burst capacity, deadline-based orchestration — nothing talks to each other. Meanwhile, 50 workstations sit idle every night.
Each artist has different ZBrush plugins, Houdini HDAs, Nuke gizmos. No consistency, no version control, endless "works on my machine."
Floating licenses for Houdini, node-locked for Nuke, subscriptions for Adobe. Manual tracking, surprise denials, money left on the table.
Different Maya versions for different shows. Custom environment variables per project. Your current tools can't handle this.
Maya, Houdini, Nuke, Blender, Adobe CC, Unreal — silent install, auto-configuration, version pinning per project.
Push ICC profiles to every workstation. Verify monitor calibration status. Ensure artists see what colorists see.
Unified control for Deadline, Tractor, Royal Render. Seamless cloud bursting and idle workstation harvesting.
Sync Houdini HDAs, Nuke gizmos, Maya shelves, Unreal plugins across your entire team. Version control included.
Real-time visibility into floating licenses, usage patterns, and cost optimization. Never get surprise denials again.
Different Maya versions for different shows. Custom environment variables per project. Artists get the right setup automatically.
40 artists need Maya 2024.2 with studio plugins, Arnold 7.2, and show-specific shelf scripts by Monday.
Push config Friday evening. Artists log in Monday to a fully configured workstation. Zero tickets, zero delays.
Colorist flags that artist workstations don't match the grading suite. Delivery is in 3 days.
Push calibrated ICC profiles to all 80 machines overnight. Morning check: everything matches. Crisis averted.
Final deadline hits. On-prem render farm at 100% capacity. 2000 frames still in queue.
Automatically harvest 60 idle artist workstations after hours. Spin up cloud nodes for the rest. Renders complete overnight. Budget intact.
Deep integrations with the tools creative studios actually use.
100+ artists, tight deadlines, complex pipelines. When a shot is due, IT can't be the bottleneck. AppLift keeps your pipeline flowing.
Unreal plus Unity plus DCCs plus build farms. A heterogeneous nightmare that generic RMM can't handle. AppLift was built for this.
Maya and Houdini standardization across departments. Render farm management that actually works. Plugin consistency that saves hours daily.
Adobe-heavy workflows, color-critical pipelines, fast turnarounds. When the client changes their mind, your IT needs to keep up.
Deploy the lightweight AppLift agent to your workstations and render nodes. Windows, macOS, Linux — all supported.
Configure your software stack, plugins, color profiles, and project-specific settings through the dashboard or API.
Group machines by department, project, or location. Assign software stacks to groups. Changes propagate automatically.
Track deployments, license usage, render farm status, and color calibration from a single dashboard. Get alerts before problems become tickets.
Let's talk about how AppLift can eliminate the friction in your studio's pipeline.
info@applift.cloud